Image Courtesy of Naughty Dog, Inc. (2013)
Me
and Tess were leading Ellie out of Quarantine when we got caught. We
just made it outside, it was pitch dark, rainy, and I thought we’d gotten off
clean. A soldier side-swiped me, and knocked us all down to our knees, hands
behind our heads. Damn Marlene for coaxing us into doing this. Following
protocol, they checked each of us, one by one, for infection. I knew I was
clean; I was just trying to figure ourselves a way out of this. The soldier
goes to check Ellie, and she stabs him in the leg and knocks him clean off his
feet. Me and Tess joined in and took down the other soldier, but they got a
call in for back up first. Shit, this kid’s got guts. She’s smart, but she’s
got a smart mouth on her too. Kinda reminds me of my Sarah…
This entry illustrates the trials and
tribulations that are expected of a quest narrative. The group is stopped and
put into a position where they must “prove themselves” and find a solution.
Here, they prove themselves through relying on their survival instincts—waiting
for an opportune moment, making a decision, and later coping with the results.
This is reminiscent of “side-quests” in many Medieval narratives, including Sir
Thomas Malory’s The Noble Tale of the
Sankgreal. Malory’s side-quests stress the importance of making a decision,
choosing left or right, and then dealing with the ramifications of one’s
decision, whether it was “right” or “wrong.” Although Joel, Tess, and Ellie
don’t have a “good man” to tell them whether their decision was right or wrong,
they do have a disembodied voice coming from one of the soldier’s
walkie-talkie, confirming that they are en route to their location to provide
back-up enforcements to capture the three stragglers. This is the retrospective
figure telling them that although they made a good decision to fight back,
their response was ill-timed. Joel also hints at an oath that he and Tess made
to a character named Marlene. Marlene is really the one who gave them the quest
to transport Ellie, and although it is a difficult task, they understand the
necessity of keeping their word. Oaths are prominent themes of quest
narratives, and this oath operates as the catalyst to their quest, similar to
Perceval’s oath to discover why the lance bleeds in The Story of the Grail by Chretien de Troyes. The aspect that is
unexpected is that the group is not seeking a tangible thing, like a grail;
instead, they are seeking a place. In addition, Tess and Joel are not seeking
something to acquire; instead, they are seeking to deliver something. If
Ellie’s antibody-filled blood is the “Holy Grail” of this world, then Tess and
Joel are doing the exact opposite from what most characters do in a quest
narrative. By trying to rid themselves of their Holy Grail figure instead of
keep it for themselves, they are participating in a very different quest from
that of Medieval texts. They are trading Ellie for a gun shipment that they can
sell in exchange for ration cards—they are selling the Holy Grail for food.
This is analogous to trading a spiritual pleasure for an earthly pleasure, and
deviates from the ideal of spiritual accomplishment as more desirable than
physical experiences.
Quest Expectations/Terms: Tests; Oaths; Travel; Signifier/Signified
Quest Expectations/Terms: Tests; Oaths; Travel; Signifier/Signified
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