Joel, the main protagonist of the game,
has two main quests that he is pursuing, much like we have seen in Medieval
quest narratives throughout this course. In typical Medieval grail quests, the
knights must embark on a physical quest that entails a fair amount of travel,
adventure, and occasionally a battle or two. This physical quest is usually
layered with a spiritual quest, where the knights have their faith tested and
aim for a more noble existence. The Holy Grail is the end goal that connects
both the physical and the spiritual aspects of a grail quest, because it has
symbolic meaning of being somehow connected to a higher power and of possessing
various supernatural traits, but it is also a tangible artifact that has been
hidden and lost. There is an additional theme that a person must be spiritually
worthy to be able to find and hold the Grail; therefore, both the physical and
the spiritual quests must be pursued at the same time.
In The
Last of Us, I utilize the thematic elements of the spiritual quest that I
just described and apply them to this narrative to explore what I call an
“affective quest.” The affective quest is pursued alongside the physical quest,
but in this secular narrative, it is the character’s emotional perspective and
experiences that dictate the nonphysical aspect of the quest narrative. I will
explore this reinterpretation of the spiritual aspect of questing and track a
precise affective quest alongside Joel’s physical quest. At base, his physical
quest is to transport a fourteen-year-old girl named Ellie across the country
to a facility that hopes to create a cure to a rampant, fungus/zombie-like
virus that has wiped out most of the human population. This young girl is the
only known survivor from infection, so the antibodies in her blood could help
produce a vaccine. Joel’s affective quest is his struggle to cope with the loss
of his own adolescent daughter, Sarah, 20 years ago as he navigates a surrogate
relationship with Ellie that is both comforting and upsetting to him. I will
detail seven specific events that enhance this paralleling thematic element
between modern and Medieval quest narratives, but I will also explore the ways
in which this modern narrative deviates from the Medieval quest expectations.
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