Tuesday, April 7, 2015

Concluding and Reflective Thoughts

This final exam project helped me understand Joel and Ellie’s quest in The Last of Us by really understanding what the quest expectations of a Medieval narrative were, and identifying how they are still interpreted in modern works. The more I worked on this project, the more I noticed how much The Last of Us really adhered to the Medieval quest expectations that we’ve discussed over the last 10 weeks in class—I often found it more difficult to identify deviations from the expectations than the alignments! Although I identified several quest expectations that are certainly overarching themes throughout the narrative, the most pervasive expectation that was not directly included (in the “Quest Expectations/Terms” that were generated in class) is the dichotomy of the physical and spiritual quest and dual protagonists. These are quest expectations that were present earlier in the quarter, particularly while we were examining the early Grail Quest works. In this narrative, the spiritual quest has been interpreted as an affective quest; this is both a deviation and an alignment to the expectation. Since this is a secular work the “spiritual” is interpreted as such; however, the affective and physical quests are sought after simultaneously, just as we see in early texts such Sir Thomas Malory’s “The Noble Tale of the Sankgreal”. As Perceval physically journeys in search of the Grail, he is repeatedly tested spiritually, such as his encounter with a beautiful woman when he is marooned “…truly I yeet no mete nyghe thes three dayes—but late here I spake with a good man that fedde me with hys good wordys and refreyshed me gretly” (Malory 529). The woman attempts to sway Percivale to lay with her, and disregard the oath he made previously to a “good man.” He decides to keep his word to the “good man” and ultimately discovers that the damsel is actually the archfiend. This scene reveals Percivale’s sways to temptation in a test to both Percival’s physical and spiritual strengths.

This is similarly depicted in The Last of Us, particularly in my first and seventh entries. The first entry is from Joel’s perspective, in which he reflects on the death of his daughter upon accepting this quest with Ellie, who is about the same age as Joel’s daughter was, “…this kid’s got guts. She’s smart, but she’s got a smart mouth on her too. Kinda reminds me of my Sarah…” (Hurst 1). The two continue on their quest, traveling from the East Coast to the West, and they survive multiple trials together—they nearly die several times—but they always come through, and they always protect each other. The last entry, spoken by Ellie, reveals her concern for Joel as her top priority, “Medicine is worth more than food right now…I have to help him. I can’t do this without him” (Hurst 7). This echoes sentiment by Joel throughout the narrative where he expresses his determination to protect Ellie, even when he is on the brink of death, “Ellie…I’ve gotta protect her…” (Hurst 6). As they travel physically toward the Firefly lab, Joel and Ellie also experience an affective quest, which ultimately ties them together as they recognize one other as familial figures. This physical/affective quest duality is further mirrored in the narrative’s dual protagonists. Joel and Ellie travel together throughout The Last of Us, but since the player controls Joel for the majority of the narrative, it just falls short from fulfilling this expectation wholly. In Medieval Grail Quests such as those by Chretien de Troyes and Wolfrom Von Eschenbach, there are definitively two protagonists that the narrative switches between (Perceval and Gawain in the previous, and Perceval and Galahad in the latter). Here, we consistently follow both protagonists simultaneously, and the only “switching” is in actual gameplay control. Both characters speak their thoughts, and the player watches each trial and side-quest that Joel and Ellie experience. Although it only halfway meets the dual protagonist expectation from early grail quest narratives, the deviation is slight.

Monday, March 16, 2015

Entry Seven



Images courtesy of Naughty Dog, Inc. (2013)




It’s cold. There’s snow everywhere. On the ground, falling from the sky. We need food…I’ve been hunting with the bow. Gunshots would draw infected or bandits, and I don’t want anyone to find our shelter. I shot a rabbit, but it won’t last us long. A deer went by, so I left the horse tied up and tracked the deer through the woods. That’s a lot of meat. I got in a few shots, and chased after it until it went down by some sort of abandoned town-ish place. Creepy. 
 There were these two guys hiding just by where I took the deer down. I guess they’ve got a larger group close by. They wanted to make a trade for some deer meat. The one guy sent the younger one back to the group for some antibiotics. I told them that if he comes back with two bottles of penicillin and a syringe, then the deer is theirs. Medicine is worth more than food right now. I already got a rabbit. There’s plenty more in these woods. It’ll just take me more time. I wish it wasn’t so cold. Winter sucks. 
Of course, a pack of infected ambushed us while we were waiting for the guy to come back. We held our own and picked ‘em all off. Joel taught me good, I guess. The other guy came back after we wiped out the infected, and he gave me the medicine I asked for. I left the deer with them and went back to my horse. It was getting dark, and I had to get back to our shelter. I hope that Joel is okay. We only have one blanket for him…I hope it’s enough. This medicine will help, though. I’m sure of it. I have to help him. I can’t do this without him. Joel…




This entry is from Ellie’s point of view, since at this moment in the game, the player is controlling her instead of Joel. Here, we see Ellie’s character development from “innocence” to “experienced” come to fruition. I wanted to create this entry from Ellie’s perspective in order to illustrate this development, and it follows with the gameplay of the chapter. This allowed me to really explore the idea of a “role reversal” as the method through which to analyze her progress from naïve to experienced. Ellie is not just showing her experience through her actions, but in actually taking the lead on their quest in its entirety. This is clear in Joel and Ellie’s role reversal, in which Joel is the “damsel in distress” and Ellie is the “knight” coming to his aid. This episode is all about Joel being unable to do these things for himself, and his situation is out of his control; he had a severe injury that was becoming infected, and the extreme cold of Winter wasn’t helping. Ellie had the ability to be mobile to hunt for food and seek medicine for Joel. Ellie also actively participates in the chivalric code by upholding her fealty for Joel, and by functioning as a warrior to protect him. She moved him on horseback while he was unconscious, found shelter for them in an area that is close to subsistence and away from people (infected and otherwise), hunted and cooked animals for food, and maintained their weapon resources—all on her own, with the goal of protecting and healing Joel. However, Ellie has these abilities to understand the landscape, track and hunt animals, and kill infected because of Joel’s teachings. In this way, their role reversal is the result of the “innocence” to “experienced” development. We see something similar at work in the early Holy Grail quest narratives, which typically follow two protagonists: one who is naive, and one who is experienced. The experienced knight is wise to the ways of knighthood, and readers follow his adventures and rarely see him make mistakes. The innocent knight grows throughout the narrative, beginning as oblivious to the conduct of knighthood, and ending his journey more wise and experienced than he began. In this case, Ellie is representative of the latter. She knows about the wisdom of the experienced knight (Joel), and uses him as a model for her own development as she goes through her own trials. We can also identify that Joel and Ellie share an affective quest along with a physical quest. They both have their physical quest goal set to finding a Firefly lab so that they can analyze Ellie and hopefully produce a vaccine or cure. Their affective quest involves each other; namely recognizing the other as a surrogate figure. Joel lost his daughter, and Ellie lost her parents. Both have lost friends--even had to kill friends who had gotten infected. Through all of that loss, they recognize that they trust and rely upon each other in more ways than just for protection. They need each other emotionally, to fill the gap that left each one a little empty inside. Joel began this narrative with an angry, selfish disposition, and he did not want to see his quest with Ellie to the end. He tried to pawn her off on other people, tried to just quit, and was down-right mean, especially to Ellie. At the end, he respects her, enjoys interacting with her, jokes with her, and coaches her; he values Ellie as a person, and depends on her to be there and stay with him. Similarly, Ellie began this journey completely ignorant to the world outside the QZ, was unnecessarily loud, disrespectful, and selfish as well. She talked back to Joel all the time, but at the end, she would talk back at him to make him laugh. Joel and Ellie's shared affective quest becomes incredibly apparent during this episode because she is the character that the player follows. We hear her thoughts, watch her actions, and understand her motives; we see her face when she is desperate and concerned. Their affective quest is legitimized by our recognition of Ellie's emotional reciprocity. Joel has been protecting her all this time, and this is her opportunity to protect him. 
Quest Expectations/Terms: Innocence vs Experience; Knights; Damsels in Distress; Recursivity

Entry Six



Images courtesy of Naughty Dog, Inc. (2013)




Ellie’s been holding her own, learning how to shoot. She’s gotten pretty damn good with it, too. Even helping me with Clickers and Stalkers that come our way. She’s getting’ good, that girl. Makes me feel pretty proud. We found Tommy and his crew in Jackson, Missouri. They had nice little compound—power, crops, livestock…families. Tommy said that Firefly lab is at the University of Eastern Colorado, in the Science Building. Gave us a horse to get there. Ha, I was trying to teach Ellie how football works. The kid caught on pretty quick. This is her first time at a University. Had trouble understanding that people just lived there and studied. She said that if she could have gone to college, could’ve been anything, she would’ve been an Astronaut. I made the mistake of tellin’ her I wanted to be a singer. Now she wants me to sing for her. Ha, that’s not happening anytime soon. The damn Science Building was harder to find that Tommy had said. The whole campus was crawling with infected…more than I expected, anyways. No Fireflies, neither. We found a recording device left by a Firefly corpse. It said everyone left for Saint Mary’s Hospital in Salt Lake City. We already came all the way from Boston…now we’ve gotta go even further West. Fucking bandits ambushed us when we were trying to leave. I got most of ‘em, but one blindsided me…pushed me off a balcony…I fell…onto a metal rod. Through my kidney…I guess. This ain’t good…Shit, I can barely walk. It’s getting harder to see…everything is blurry…I’m trying so damn hard to stay conscious…I fell to the floor, there’s four more guys comin’ for Ellie…I raise my gun from the floor and fire at one, but they keep coming…Ellie got ‘em…She got ‘em all…Stopped ‘em from shootin’ us…and from taking our horse…Ellie…I’ve gotta protect her…We have to get to Salt Lake City…Ellie…




This entry illustrates the transition in character development from “innocence” to “experienced.” Ellie didn’t know how to use weapons well, and Joel refused to teach her for a very long time. By teaching Ellie and allowing her to defend herself, Joel facilitated Ellie’s transition from innocence to experienced. This is furthered when we see that Joel failed this particular quest. He got hurt and became unable to lead and protect Ellie, so she took the reins and pushed forward. This is reminiscent of “The Story of the Grail (Perceval)” by Chretien de Troyes, wherein Perceval begins his quest as a bumbling child, referred to as a “boy.” After he’s had a few encounters and gained some experience, he is referred to as a “youth.” It isn’t until the end if the work that Perceval is referred to as a “knight.” This demonstrates his development from a novice to an experienced man. We can see this directly in Joel’s own references to Ellie; at the beginning, he typically refers to her as “girl” or “kid,” but later in the narrative, after she’s became more experienced with the world outside the QZ, Joel refers to her by name, “Ellie.” This is a matter of respect in that he sees her identity as her own—something that she has gained by actively participating in learning experiences, taking chances to try new things, and understanding Joel as a person who can teach her useful and legitimate things. I wanted to use this entry to identify the extreme travel present throughout this work, so I had Joel explicitly state that they have travelled from the Boston QZ to the University in Colorado, with their next stop set for Salt Lake City, Utah. I wanted to emphasize the physical distance that Joel and Ellie have traveled, which aligns nicely with Medieval works about pilgrimages. This is a cross-country physical quest, as many Medieval pilgrimages were, and there has clearly been several dangers with taking up a quest such as this. Joel and Ellie repeatedly run into bandits who are scavenging the landscape as well as travellers. Every encounter with bandits turns into a fight. Throughout Medieval pilgrimage texts, the danger of other travellers with ill-intent is frequently present, likely due to it being a very real danger in reality; this is why people undertook pilgrimages in groups. With fewer numbers, the chances are higher that a group of bandits can sneak up on you, rob you, and potentially kill you. In The Pilgrimage of the Life of Man (originally by the French writer Guillaume de Deguileville around 1330 CE, translated by Eugene Clasby 1992 CE), the Pilgrim comes upon many monstrous beings that are allegorical representations of Avarice (greed), Penitence (shame), and others. Avarice has six arms, two bloody stumps coming from her shoulders, an obscenely long tongue, sores and infected wounds all over her body, and a demonic-looking idol on her head. The Pilgrim is so frightened by her that he eagerly leaves, and thinks to himself that he does not want to become so greedy and materialist that he turns into a creature such as that. This wasn’t a physical battle like so many of Joel and Ellie’s, but it was a spiritual battle, and dangerous and frightening all the same. 
Quest Expectations/Terms: Innocence vs. Experience; Travel; Adventure; Recursivity

Sunday, March 15, 2015

Entry Five



Images courtesy of Naughty Dog, Inc. (2013)




Well, since we gotta get out West, that means we need a car. I got a guy who owed me a couple of favors…Bill. He lives in his own abandoned town outside the QZ, and the paranoid bastard has the entire area booby-trapped—against infected, and trespassers. This place is Trap City. My leg got caught in a rope and scooped me right up…then, of course, we got ambushed by Stalkers. Ellie was trying to cut the counterweight, and I had to fight hanging upside-down, just shootin’ ‘em as they came at us. She got surrounded at one point, but I took care of them. I was worried there for a second. Ellie helped me down from Bill’s trap, and we kept moving, skating up and over buildings, trying to avoid more traps…bat shit crazy is what that was. But I found a bow and a couple arrows. I also upgraded my melee weapon—scissors taped to the end of a pipe: now that’s efficiency. New gear always does some good. Once we found Bill, the crazy bastard handcuffed Ellie to a pipe. Girl broke the pipe right off the wall and hit Bill over the head with it…she’s just about as crazy as he is. 
She’s sure got some fire in her.
Bill said he’d help us get a car so I can take Ellie to the next Firefly base out West, but we’ve gotta scour Trap City for parts to get her runnin’. Bill was tryin’ to talk me outta helping Ellie…said that when you got people depending on you, shit always blows up in your face. I guess he lost a partner a ways back…maybe that’s why he’s the way he is. I don’t know…maybe he’s right. I wonder if her immunity is worth all this trouble…maybe humanity is just on its way out. I’m just not sure if this is all worth it. But I do know that I’m damn sure gonna keep tryin’.




In this entry, we can really see the concepts of “fealty” and “oath-keeping” in Joel’s behavior. If his character is analogous to that of a knight in a Medieval quest narrative, then we can surely identify this behavior as honorable. He made an oath to Marlene that he would deliver Ellie to the Capitol building, and when that drop-off became impossible, he made another oath to Tess that he would see Ellie through to the end. In doing so, he swore his fealty to Ellie—his loyalty, and his protection. At the very beginning of Sir Gawain and the Green Knight (14th century), Sir Gawain uphold his fealty to King Arthur by volunteering in his place to participate in a beheading game with the Green Knight. His loyalty to his King provokes him to volunteer in his place, because a kingdom is nothing without its king. Gawain goes on to make an oath to the Green Knight, “…‘I am called Gawain,/Who deals you this blow, whatever happens after,/On this day next year to accept another from you/With what weapon you choose, and from no other…’” (Sir Gawain and the Green Knight lines 380-384). Gawain beheads the Green Knight, thinking that if he kills the Green Knight, that there would be no reason for them to meet a year later to receive a reciprocate blow. Unfortunately, the Green Knight’s body picks up his severed head, and restates the grounds of the agreement; Gawain must still receive a reciprocating blow—in this case, he looks forward to getting beheaded. Although this situation is not what Gawain had expected, he still upholds his oath. Joel similarly did not expect his quest to continue past the Capitol building, and yet he stayed with Ellie, escorting and protecting her across the country. I decided to depict Joel questioning the point of this quest, and then reaffirming his determination to stay with Ellie to enhance Joel’s sense of fealty toward Ellie. He may not feel any obligation to the thought of a vaccine or cure, but he is loyal to Ellie. In this way, both Gawain and Joel uphold their oaths, and maintain their fealty. 
Quest Expectations/Terms: Oaths; Tests; Chivalric Code; Adventure

Saturday, March 14, 2015

Entry Four



Images courtesy of Naughty Dog, Inc. (2013)



Me and Ellie had to make a run for it through a flooded subway. There were spores floating all over, so I had to wear my gas mask so I wouldn’t breathe ‘em in and get infected. The air was so thick with them that I couldn’t see a damn thing. They were everywhere, but Ellie didn’t need a mask. I mean, I saw her bite…it was healing. She was bit three weeks ago, and it’s healing. I guess it was just crazy to see her breathing in all that stuff without getting sick. Well, the kid can’t swim, and in a flooded subway, that was a bit of a pain in the ass. I swam around and found a pallet for her float on while I swam and pushed it to the other side. I might’ve scared her a bit, but she got through it fine. At least the damn soldiers are off our backs for now, and we avoided any Clickers. It’s gonna be hell making our way West, we got so much ground to cover and we are definitely going to encounter more infected. She can’t hold a gun, she can’t shoot, can’t fight—she can’t swim for Christ’s sake! She has got to do what I say when I say it. Nothing else is gonna fly, not if I have to drag her across the country. I gotta protect her even if she is just a delivery package…




This entry positions Ellie as a “damsel in distress” figure, with Joel as her rescuer/knight. She was incapable of doing something to better her situation and progress, so Joel came to her aid. Not being able to swim is a very difficult thing to conquer, and there was no way she could have just gotten over her fear, or suddenly learned how to swim. Joel used whatever tools he could find to improve her situation (in this case, a floating pallet) to continue with their quest. We see damsels in distress in several Medieval narratives, and this scenario feels reminiscent of Sir Orfeo. His wife, Heurodis, who was kidnapped by the Fairy King, is incapable of freeing herself. She remains in the Otherworld and lives alongside them, goes hawking, and otherwise participates in their court. She is bound by a threat by the Fairy King, who told her “‘…[you will] live with ous evermo./And yif thou makest ous y-let,/…thou worst y-fet,/And tortore thine limes al...’” (Sir Orfeo lines 168-171). Translated, the Fairy King’s threat is essentially: “You will live with us forever, and if you try to escape or cause any trouble, we will find you and rip apart your limbs.” Because of this, Heurodis has no control over her situation—she is a damsel in distress!—so it is up to Sir Orfeo to rescue her. Similarly, Ellie has no control over her situation, so it is up to Joel to rescue her. Because he sees her as helpless, he overreacts, harshly stating that “…you do what I say, when I say it.” I decided to emphasize this by depicting Joel as analogizing Ellie to cargo or a “delivery package” to enhance Ellie’s lack of control and agency. In this moment, Joel is skating back across his affective quest, and again he cannot adhere to it in a compassionate manner. He responds to her helplessness in anger and frustration out of fear. He lost his own daughter years before, who was Ellie’s age at the time of her death. He could not save her, but Ellie may give him a second chance. 
Quest Expectations/Terms: Damsel in Distress; Knights; Recursivity

Entry Three

Image courtesy of Naughty Dog, Inc. (2013)



We found a couple of infected Firefly corpses Downtown. I guess some Fireflies never even made it to the Capitol base. Well, we shoulda known that wasn’t a good sign…We made it to the Capitol building, but when we got there, the only Fireflies there to meet us were corpses. The entire base is dead. Tess started freakin’ out about needing to continue taking Ellie to the next Firefly base, to help them find a cure. She was bit. Tess was bit by a Clicker. She got infected. The group of soldiers who were chasing after us earlier caught up to us, and Tess sacrificed herself so me and Ellie could get away. She’s gone. But we have no idea where we need to go. Marlene never told Ellie anything, except that she needed to go West. So I guess West is where we’re going. My brother, Tommy, is a Firefly…well I haven’t heard or seen him in years. But he went out West a while back too. I reckon we could track him down, and he’ll help us.




In this entry, we see the Tess operating as a “hermit figure” common across Medieval quest narratives. Hermits, also sometimes referred to as “good men,” usually interact with the questing protagonist to interpret their trials and their futures. Here, Tess is emphasizing the necessity for Joel to continue travelling with Ellie, since the goal for this quest is much more than just a physical journey. She interprets this quest as something that is more important than just a delivery—it is hope for survival, for the well-being and enlightenment of the entire human race. By reminding Joel that there is another aspect to his quest besides just physical travel, she spurs him to action, and in turn, she instills a sense of purpose and belief in Joel that he didn’t have before. Where Tess as a hermit figure deviates from the typical expectations of a Medieval quest narrative is in that she is a prominent figure for the entire beginning—a solid two hours of the game. In most Medieval texts, hermits or “good men” are present at stops in between side-quests, and they don’t travel with the protagonist quester, as in the earliest Grail quest narratives such as “The Story of the Grail (Perceval)” by Chretien de Troyes, “Parzival” by Wilhelm von Eschenbach , and “The Noble Tale of the Sankgreal,” Sir Thomas Malory. Tess actively participates in scouting, giving Joel necessary materials (such as health kits), and many fights with enemy forces and the infected. Her character is also subject to the quest expectation of “needless deaths,” but only partially. If she hadn’t died, then Joel may not have felt the purpose to keep moving forward. He repeatedly questions their quest, often suggesting that they return to the QZ and tell Marlene that the bargain is off. However, there is no way to know for sure; in that way, we must acknowledge Tess’s death is both needless and purposeful. I wanted to include Joel’s retrospective comment to illustrate that Tess’s figure as a “good man” made an impact on him, and aided in orienting him to think critically while he is on this quest. 
Quest expectations/Terms: A "Good Man"; Needless Deaths; Oaths; Adventure;

Entry Two



Images Courtesy of Naughty Dog, Inc. (2013)



The kid is immune. I can’t believe this shit. Dammit Marlene…I got no clue why the Fireflies are still hanging onto the idea of a cure. Ellie said the Fireflies have their own QZ, with doctors still working. I guess they think her blood will help create some sorta vaccine. This is why Marlene needed us to smuggle her out. The Capitol is far from our QZ and Downtown is in ruins, crawling with infected. We barely made is through one building without it collapsing. I guess its good I’m used to dealing with Clickers since the kid is just good-for-nothin’ cargo. At least I found me a new pistol. Should come in handy. Ha, when we came out on top of one of the Downtown buildings, the sun was just coming  up, and the look on Ellie's face was priceless. It was her first time seeing the Downtown skyline, with the sun coming' up just behind the Capitol building. She was so happy, it was like she had completely forgot what the world had turned into.
God, I can’t believe I’m doin’ this.




This entry reveals the "innate greatness" expressed through the behavior an skills of successful questers throughout their journey. Across Medieval works, the innate greatness of the protagonist knight or quester is repeatedly tested, often in supernaturally occurring settings. Joel’s skills as a survivalist and protector were put to the test as they travelled through Downtown to get to the Capitol building and battled the otherworldly infected creatures. He was adept as evading detection, throwing bottles or bricks to trick the Clickers and make them think he was elsewhere, and taking the lead to kill the monstrous infected creatures while Tess ensured Ellie’s protection by waiting elsewhere until the space was free from the infected. This is reminiscent of Sir Orfeo (written by an unknown author in 1325 CE), wherein the questing King of England, Sir Orfeo, must go up against the otherworldly fairy creatures and their King in order to rescue his kidnapped wife. He disguises himself as a beggar, and infiltrates the fairy kingdom, evading detection and sure death; when he meets the Fairy King, the hero plays him a harp, and tricks the Fairy King into offering him a reward of his own choosing—naturally, he chooses his wife. Just as Sir Orfeo disguised his presence and tricked the otherworldly creatures, Joel performs in the same manner throughout this scene, successfully avoiding infection and his own death, as well as ensuring Ellie’s safety. Ultimately, both Sir Orfeo and Joel's innate greatness was affirmed based upon their skills and behavior in surviving the trials put before them by supernatural or otherworldly entities. Additionally, Joel's interaction here with Ellie is another nod to the spiritual storyline, or affective quest, that typically parallels a physical quest in Medieval narratives. As I've discussed previously, the spiritual quest is typically one that leads to enlightenment or understanding of some greater knowledge, and in The Last of Us, that is interpreted into Joel's affective quest with Ellie. He goes back and forth emotionally,from behaving callously to compassionate towards her, which symbolizes the wandering path of the spiritual quest. In Chretien de Troyes' "The Story of the Grail (Perceval)," Perceval repeatedly finds himself close to fulfilling his spiritual quest, only to just fall short, as evident in the scene wherein he sees the Holy Grail as a serving chalice, and fails to ask about it. I included his sentiments in describing Ellie’s reaction the city skyline to illustrate his affective response toward Ellie. Reminiscent of Perceval’s wandering direction, Joel finds himself feeling compassion and a parental instinct when talking to her or looking at her, but he often veers away from those feelings, and replaces them with insensitive, dismissive, or angry remarks or reactions. 
Quest Expectations/terms: Supernatural Occurrences; Innate Greatness; Adventure